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The Applied Learning Programme (ALP) develops student interest in STEAM (science, technology, engineering, arts and mathematics) and helps students connect and apply academic knowledge and skills in authentic settings based on the theme Sustainability. 

Programme Outcomes

Having a basic knowledge of STEAM will open up options for students to pursue courses and careers that are related to science, engineering, technology and design. Hence, the ALP is developed with the following objectives:

  • To imbue in students a scientific mind-set and to equip them with foundational experimental skills
  • To expose students to different areas of science and technology through hands-on activities
  • To allow students to gain an understanding and appreciation of the scientific advancement in the area of STEAM

Programme and Key Activities

The ALP in BLS is organised in two tiers. The Tier 1 programme is a 20-hour programme comprising a set of common modules for all Secondary 1 and 2 students. Through these modules, students acquire basic coding knowledge and develop STE(A)M-related skills, communication and collaborative skills, critical thinking and creativity. These modules are delivered by the ALP teachers during the weekly ALP lessons over the course of one Semester, within curriculum time.

2021 Reverse Engineering

Selected Secondary 2 and 3 students interested in pursuing their interest and developing their STE(A)M-related skills are identified for the Tier 2 programme, where they have opportunities to deepen and broaden their knowledge in the field and are challenged to apply their knowledge in projects and competitions. Students will also be invited for industry visits and have opportunities to interact with professionals in the field.

Aspiration Focused

Applied Learning Framework
Applied Learning Programme (ALP)

Our ALP curriculum is guided by our 3’A’ Framework – Acquisition, Appreciation and Application. Using an inquiry-based approach, students acquire (i) knowledge on a diverse range of materials through hands-on activities, group discussions, online research, as well as the (ii) problem solving and experimental skills required for them to carry out sound scientific investigations.  Through mini-research projects, students are kept abreast with the developments in the field of Materials Science, and at the same time develop an appreciation for the innovative use of materials in everyday life.  Design challenges provide students with the opportunity to apply their knowledge and skills to improve on existing products or to invent new ones.

Our ALP curriculum is guided by our 3’A’ Framework – Acquisition, Appreciation and Application. Using an inquiry-based approach, students acquire (i) knowledge on a range of science and coding skills through hands-on activities, group discussions, online research, as well as the (ii) problem solving and experimental skills required for them to carry out sound scientific investigations.  Through mini-research projects, students are kept abreast with the developments in the field of STE(A)M, and at the same time develop an appreciation for the innovative use of STE(A)M in everyday life.  Design challenges provide students with the opportunity to apply their knowledge and skills to improve on existing products or to invent new ones.

2021 Code For Fun

Programme Summary (Tier 1)

Level 

Module 

Secondary One 

What is Sustainability 

 

Reverse Engineering 

 

Solar car 

 

Code for Fun

Secondary Two  

Sustainability issues and introduction to final project

 

Innovation case studies 

 

App making 

 

CAD

 

Final project 

Students will engage in self-reflection to identify their strengths and areas of improvement in the following domains viz. communication skills, collaborative skills, critical thinking and creativity. During lessons, students will also be tasked to provide constructive peer critiques on one another’s presentations and performance.

Programme Summary (Tier 2)

Level

Secondary Two 

Secondary Three

 

 

Module / Activity

Tinkering Experiences, 

STE(A)M-related Student Development Modules,

STE(A)M-related competitions, 

Advanced Elective Module 

Competitions

Competition

Achievements

Ignite Skills Challenge ITE 2021

 

Finalist Digital Media Storytelling 

Finalist Ninja ball challenge 

Gold Social Media marketing 

HP Youth Innovator Challenge by Southwest CDC

Team 2 Rocket Science

1st runner up 

Most innovative idea 

Science and Tech Challenge by Nanyang Polytechnic

Overall Second Runner Up 

Third place in energy harvester

Second place in build your dream aircraft